TS3 TOUR WITH MIN 50 XP PER ATTRIBUTE???????!!!

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TS3 TOUR WITH MIN 50 XP PER ATTRIBUTE???????!!!

yes great idea
38
59%
Nah not for me
26
41%
 
Total votes : 64

Postby Emil » Sun, 13 Jul 2008 20:09

Ok, thanks for advice.
I understand what you meant to say to save data to my USB.
So its like a base player which I can use to only build skills I want after a number of xp points.
Ill probably put everything to 50 and save it then.
Can I transfer saves to a regular USB device, or do I need to have on of those memory stick thingies?

-Emil
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Postby Rob ITST » Sun, 13 Jul 2008 20:19

I don't know exactly what devices will work with the 360, but the memory card is worth it if that's the only option.

And just set fh, bh, and power at around 50. There's other skills that you'll probably never set below 50, but you never know. Play on very easy and just get through the boredom until you have about 30,000 points. It's worth it in the end.
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Postby Pogagna » Mon, 14 Jul 2008 17:58

back to the main topic, there's another possibility....to make a player more realistic, with his pros and cons, we can impose something like a "color limit". not even king roger is full of red numbers...he's got 1 red, 1 orange and 4 yellows. rafa is 1-3-2, a-rod 2-0-2, potbelly 1-2-3...

being the average of a created player 70, i won't find it so bad to impose a 1-2-3 color rule, so a player will have no more than 1 red, 2 oranges and 3 yellows. this implies evaluating possibilities to allow 1-1-4 or 1-0-5 setups, in case a player wanted to do some all-around guys, or 2-0-2 (an ulterior red will "cost" an orange and a yellow)
the red one will surely be power...and i guess that restricting it, too, won't be that bad (like 92-93 max).
this way, every player will be at least have some pretty good weaknesses :) and hopefully, we'll se more entertaining matches.


edit1: this can obviously come together with some regulations on minimum amount for each skill we're already discussing (maybe 40 instead of 50)...that will be a further step, for now i'd just like to tell that thing.

to give an example, with my rule and the "min 50 for each skill" rule a good baseliner will be:

f: 80
b: 74
ser: 75
ret: 80
pow: 91
volley: 50
speed: 60
stamina: 50

good, but not exactly unbeatable: slow, crappy serve, crappy backhand :D i couldn't even use all the 3 yellows i had, that's why maybe a 40-45 minimum limit for each skill won't be bad. anyway, hope u like this!

edit 2: yeah, effectively with 50 minimum for each skills the allowed patterns should be 1-2-2, 2-0-1, 1-1-3 and 1-0-4, things like 1-2-3 requires too many points, and since this rules implies that you are FORCED to have the right colours (to avoid cheesy 89s and 79s) things have gotta be thought out well. again, this is after all a mere embrional idea)
Last edited by Pogagna on Mon, 14 Jul 2008 18:21, edited 3 times in total.
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Postby Rob ITST » Mon, 14 Jul 2008 18:08

That's my favorite so far. You don't even have to be able to read to check that. :D
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Postby Squilari » Mon, 14 Jul 2008 19:50

agree 100% with pogagna but only 2 things...thinking that everyone will go on power for the red, it should have a limit, 91,92 or 93, not 100 filled.
And not minimum limit, I mean, you can have 30 on any attribute.
If not, like retos said above, we´ll got the risk of everyone building a "standard" player, and that´s no funny as well.
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Postby Pogagna » Mon, 14 Jul 2008 20:31

sure, i wrote that too, surely power mustn'go above 92-93. but even that, well...91, 92 at most would be enough. but it's not tolerable to have 100 power guys, not in a sim tour. that will leave you 8-9 extra points to spend, but at least your shots won't be so freaky.

without a minimum 50 in every stat, we'll have this average guy:

f: 85
b: 79
ser: 85
ret: 75
pow: 91
volley: 30
speed: 65
stamina: 50

but i'm sure that many guys will go for speed and stamina instead of serve and return. that should be the point of giving actual sense to strategy choices :P

i still wonder, and i'd like to hear your opinion, if it should be better or not impose a 1-2-3 layout in this case (actually that boy is 1-2-2), forcing a player to redeistribute points more wisely (in this case, 4 example, taking 2 point from serve, 1 from ret and 1 from forehand and give'em to speed). other layout i'd like you to evaluate, not giving restrictions on minimum values, are 2-0-2, 1-1-4, 1-0-5, the ones i wrote above substantially.
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Postby Squilari » Mon, 14 Jul 2008 21:42

Pogagna had the best idea, I support it.
Please Pogagna, post it in a new Thread something like " Colours SIM Tour" please
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Postby Ravin8 » Mon, 14 Jul 2008 22:12

I just thought of a flaw with the "only one 90 skill" idea. Very simply, you can make one skill 90, but there really isn't anything stopping you from making 3 skills 89. You technically are following the rules, and 1 point is really not going to make a hugge difference.
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Postby Rob ITST » Mon, 14 Jul 2008 22:52

Yes, but it would prevent the 3x100 setups.
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Postby ANILTJE » Mon, 14 Jul 2008 23:23

Pogagna wrote:back to the main topic, there's another possibility....to make a player more realistic, with his pros and cons, we can impose something like a "color limit". not even king roger is full of red numbers...he's got 1 red, 1 orange and 4 yellows. rafa is 1-3-2, a-rod 2-0-2, potbelly 1-2-3...

being the average of a created player 70, i won't find it so bad to impose a 1-2-3 color rule, so a player will have no more than 1 red, 2 oranges and 3 yellows. this implies evaluating possibilities to allow 1-1-4 or 1-0-5 setups, in case a player wanted to do some all-around guys, or 2-0-2 (an ulterior red will "cost" an orange and a yellow)
the red one will surely be power...and i guess that restricting it, too, won't be that bad (like 92-93 max).
this way, every player will be at least have some pretty good weaknesses :) and hopefully, we'll se more entertaining matches.


edit1: this can obviously come together with some regulations on minimum amount for each skill we're already discussing (maybe 40 instead of 50)...that will be a further step, for now i'd just like to tell that thing.

to give an example, with my rule and the "min 50 for each skill" rule a good baseliner will be:

f: 80
b: 74
ser: 75
ret: 80
pow: 91
volley: 50
speed: 60
stamina: 50

good, but not exactly unbeatable: slow, crappy serve, crappy backhand :D i couldn't even use all the 3 yellows i had, that's why maybe a 40-45 minimum limit for each skill won't be bad. anyway, hope u like this!

edit 2: yeah, effectively with 50 minimum for each skills the allowed patterns should be 1-2-2, 2-0-1, 1-1-3 and 1-0-4, things like 1-2-3 requires too many points, and since this rules implies that you are FORCED to have the right colours (to avoid cheesy 89s and 79s) things have gotta be thought out well. again, this is after all a mere embrional idea)


I have to admit it looks really good . And very clear...wow good job
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Postby retos1 » Tue, 15 Jul 2008 00:12

that look good, but I'm a little bit confused... for exaple, a 1-4-0 character can be allowed? and a 1-3-1 ?
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Postby Pogagna » Tue, 15 Jul 2008 01:14

Squilari wrote:Pogagna had the best idea, I support it.
Please Pogagna, post it in a new Thread something like " Colours SIM Tour" please


i'll make tomorrow...now i'm totally drunk and i need sleep...and i have a job interview tomorrow, or better today, in 8 hours and 29 minutes. yeah, we italian are not normal. tomorrow afternoon i'll make a new topic.

@retos: no, they won't. at least, to me they don't. it's only possible to downgrade an ability for another, except for the 2-0-2 layout, that anyway can be discussed and eventually removed. eventual 1-3-0 layout can be discussed, but i don't like the idea too much.

@ravin8: yeah, that's the cheesy part of my prioposal, and we shouyld in fact think about an eventual "minimum amount" for every stats to avoid this. but look at my 2 average guys i posted...one with 50 minimum, one with no 50 minimum...u can't cheap on'em too much, i think. anyway, i don't find a bad thing havin' minimum 40 for each skill otherwise, we will always have 30 volèe and some 30 stamine, and that's totally unreal. by the way, u cannot make 1 skill 90 and 3 89. u can do one 90 and 2 89. then u will have less than 290 points for the other 5 skills...about 58 average. that's why a 40 minimum will be good, to avoid cheesy stuff.
oh, and by the way the rule will be "only one +90 stat", not "only one 90 stat". if u want to have 100 on serve, u can. the only limitation will be that u can not have 100 in power, but like 90-92 maximum. but if u want 100 in speed or anything else, u can.

we may also add a limit that say "only one orange/red allowed in forehand/backhand" both can't be orange. tomorrow i'll make a complete and detailed analysis of that, with every possible add.

being drunk, i can reasonate pretty well.

ciao a tuttiiiiiiiiiiiiiiii!!!!
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Postby Rob ITST » Tue, 15 Jul 2008 01:29

Keep in mind that at the moment there are no plans to have any sim tour. The ideas are great, but ultimately this will come down to a decision by our managers.

I just don't want anyone getting their hopes up. There are quite a few reasons why a sim tour could be a bad idea.
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Postby ANILTJE » Tue, 15 Jul 2008 01:32

Rob ITST wrote:Keep in mind that at the moment there are no plans to have any sim tour. The ideas are great, but ultimately this will come down to a decision by our managers.

I just don't want anyone getting their hopes up. There are quite a few reasons why a sim tour could be a bad idea.


Well maybe then we could play a test tournament with the 30 people who voted yes :-)
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Postby jayl0ve » Tue, 15 Jul 2008 01:46

this is starting to look like math class...
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